This just further proves to me that CCP Falcon does not fully understand the issues here. I don't believe CCP Falcon has control over much more than the forums and I don't think he necessarily represents the views of CCP, given the biased nature of his posts.
"Why should CCP provide protection for your haulage in high sec?
CONCORD offer a level of deterrent just the same as any law enforcement agency, but as with any police for they're reactive and punitive rather than proactive.
If you want your haulage to be safer, bring the guns. If you don't have any guns, sacrifice some of your profit margin and hire someone who has them to escort you.
Welcome to New Eden, you just learned a very valuable lesson in being prepared and covering your back.
Smile"
Professional haulers operate on very low profit margins and can't possibly afford to hire people to escort them.
He also is ignoring the issue that suicide ganking has become a high profit, no risk activity with no significant costs or penalties that inflicts devastating losses on other player (usually newer or casual), all within the comfort of high sec.
Suicide ganking is also commonly used as a grief tool, such as blowing up auto-piloting shuttles and their pods and empty freighters. The -10 sec status players who do this face virtually no penalty whatsoever for such actions and its a constant rinse and repeat.
I love pvp and I have played much more hardcore, skill-based pvp games than this one where at no point in time are you immune to death while online like you are docked in a station in EVE. What we see here is a virtually ridiculous, imbalanced, broken mechanic that benefits risk-averse greifers and is assuredly doing more harm to the game than good.
Apparently if you want to be any kind of hauler in EVE you need 2 accounts, one for hauler and one for scouting, and that is just way more trouble than its worth to any sensible person. As an avid pvper who prizes balance and fairness, its disgusting to me that grief-monkeys have it so easy in this game and will be easy for me to drop once something pushes me over the line.
The needless removal of capabilities of a high-SP intensive pirate faction battleship, the Rattlesnake, was a big step in that direction for me. A pirate faction battleship play style destroyed due to ignorance and failure to realize acceptable levels of overlap on what is supposed to be a superior ship to a domi and still uniquely different. Absolutely disgusting to treat customers that way who have been investing into a particular play style for years.